Tuesday, 15 October 2013

Level Asset #1

This semester, I am creating assets for a level, as part of a group assignment. Other team members are doing the same, and when everything comes together, these items will make up the composition. There is architectural modelling involved, but it will happen later. The first asset, which was completed, is a table and chair. It's a great warmup, to see how maps work.



This render differs slightly from what we get in Unreal Development Kit, but it's still amazing that Sketchfab can provide a solution like this. It will improve over time, possibly to the point where we can animate characters? Either way, it's still awesome. Below are the maps currently on this model, with gloss being the small exception (It renders nicely in UDK, but it's not included in this viewer):

 - Diffuse
 - Specular
 - Gloss
- Normal

No comments:

Post a Comment